2

Tanks

Why walk when you can crush

By WNxDickJohnson

 

 

 

 

Tanking can be both frustrating and rewarding in Battlefield 2. With the popularization of the DOA Shotgun, teams are usually well equipped with AT kits. A tanker who keeps his cool is one who will make it. Much like a good Poker player a great tanker knows when to hold ‘em and when to fold ‘em. Fighting on the fringe of the battle is the best bet for a tanker not to incur too much damage on itself. Tanks aren’t the definitive way to capture a flag. Tankers rely on troops for support and vice versa.


Where do I begin? Tanking Basics


The class of choice is the engineer for the tanker for the obvious reason that you can repair yourself if you get the chance. Make sure before you head out you have your wrench out so you can jump out and fix right away. As I’ve always preached, time if of the essence. If you can, it is usually a good idea to stick with a fellow engineer/armor piece because both benefit from the healing. In the city maps a dedicated gunner will also really help keep spec ops from sneaking up on your armor piece. Your number one objective should be this:
Do NOT surrender your vehicle to your enemy! If that means you die in the process of keeping it out of the enemy’s hand, then you’d better die. If they gain your armor piece your team will be in a world of shit if that guy is any good. If you die you also know where that tank spawned from and that it’s returning to that place. Here are a few more tips:

 

1.
Knowing your Surroundings- This observation is on two levels. Map knowledge is important. For instance you have to know that on Karkand 32 on the MEC side you have to worry about the combination of possibly running into an APC/Tank column. You must also know on that same map that urban combat is really though, not the toughest, for a tanker. Enemies can be at any turn of a corner, you must be ready at all times. Spec Ops is another class that will be waiting for you with their dangerous C4 charge. This situational awareness extends to keeping track of team UAV and commander spots. Also keep track of where the enemy bases are and what vehicles spawn there. Taking out enemy vehicle armor spawns is very advantageous to your success as a tanker.



2.
How and When to Attack- The more times you practice your tanking craft, the better you will be. It’s really that simple. Here are some overall basics you can learn. First thing you want to do as a tanker is access the threat level your going into. If a UAV is up and there are many red dots around an area, then your best bet is to attack with support on the “fringe” of the battle. As a tanker you’d be more effective firing into the massive force than running gung-ho into the mess. If you have no infantry support the enemy will quickly find your location and mount an effective attack. It might be necessary if you do not have the back up to head elsewhere on the map. If you feel your not going to be effective then don’t attack. If you think you can take on and win, charge in with the attitude of destroying or being destroyed. As a tanker, you really can’t run, with the exception of some city maps. If you commit chances are it’s either a killing spree or another death.

 

3.
Repairing Your Armor Piece- If you take on too much damage (half damage is a lot) then I start to look for an escape out of the action. If you’re out in the open chances are you’ll have to engage the enemy for lack of a hiding spot. However on urban maps you have a lot of options to get out of the high traffic areas into a safer spot. If you feel your in a safe spot get out and quickly begin to heal. If you’re a smart tanker you are moving all about your tank so as not to get hit by a sniper and so you can see if there are any incoming enemies. Try not to sit still, if you do you risk losing not only your life but also your tank to the enemy.



Where is the Tank on the BF Rock/Paper/Scissors Food Chain?



Tanks aren’t as all powerful as you’d think. Certainly in BF 1942 Tanks were hard to take down. In BFv air dominated and armor was the main target by Hueys. In this rendition of BF the balance is so that anything can take down a tank. Here are the things you must be looking out for.


1.
Air Power: Whether it by Aircraft or Helicopter air power is probably the single most effective way of being taken down. As a tanker you find that even if your skills are above average, your mostly taken down by enemy air more times than not. While you can not take down a jet pilot (Unless you get extremely lucky) you can defend yourself against a helicopter pilot. The arch of the modern tanks is not nearly as much as in prior BF games, you have a good shot at taking down enemy Helicopters. Most of the time you have to wait for their on-coming charge and hope they miss. If they do miss, chances are they are going to turn around and charge again. You must try to hit them as you see the helicopter profile (side) on the turning spin. If they are once again facing you, your best bet is to try and maneuver and hope they miss again. In trying to maneuver you must look for the helicopter nose and try to make it overshoot you. If their nose is too high on their turn around you should make a break towards them so they miss. If you miss with your tank shell use your guns from the tank. This is done two ways, from within the tanker view or switching to secondary position and using the mounted machine gun. You should only use the secondary position if you are sure there is no one else around. You don’t want to lose your tank in enemy territory. One problem arises when you try to get a shot on air. Sometimes your turret cannot fire because the enemy unit is out of the range of movement of the turret. You can use hills/uneven terrain to extend your turrets range of movement, thus giving you a shot you didn’t have before. Even if you don’t kill the enemy choppers this way, more times than not you will deal out enough damage to the opponent that will have them going back to repair/rearm.


2.
Infantry Units- Softies are very dangerous to a tanker, probably more so than enemy armor. They are second on my list because of the effectiveness of both Spec Ops and Anti-Tank kits. Where infantry excels is on Urban Combat maps where they can be anywhere and everywhere. The only exceptions where infantry units are not as effective are on wide open maps such as Zatar Wetlands. In any other situation you should be vigilant of infantry. When you encounter infantry units your first priority is the Anti-Tanker. They are the ones who will do the damage from far away. You can tell who the AT guys are by the big AT device they carry on their backs. Exterminate them with extreme prejudice. Depending on the situation this is how you attack infantry. Always fire your machine guns first as sort of a range finder. If they run in pairs your best bet is to fire your tank round first. Sometimes infantry run into places where your guns have no effect. They might even be near you and you might be in danger of retaliation. This is where “Splash Damage” comes into play against infantry. If you fire your tank round on a object nearby the enemy soldier, there is a chance that the explosion from the tank shell could kill/wound the soldier. Most of the time it’s only one shot that will do them in. To know if your shot was effective check your shot indicator to know if you’ve damaged the enemy. In tight situations splash damage is a tankers best friend. AT isn’t your only problem. Spec Ops guys are running around everywhere with their powerful C4 charges. They are easier to take down because they have to get close to you and get out of range if they want to get a kill and avoid suicide. Desperate Spec Ops will suicide in order to render armor less effective. The only time where Spec Ops are the most dangerous is when they use fast moving jeeps as “Jihad Jeeps.” They attach C4 onto the fast moving jeeps and run them into your armor by either kamikaze with them or guiding them into you jumping out to avoid the suicide and thus getting a legit kill. You should assume all jeeps are possible Jihad jeeps and thus deal with them accordingly.


3.
Enemy Armor- By no means is Enemy Armor less of a threat than the first two, however there are some weaknesses of enemy armor and knowing them is what is going to make you a great tanker. First of all it should be your first priority to attack enemy armor not head on, but by surprise. You fair a better chance this way. Taking a tank one by one is not so hard, taking on an armor column is another beat all together. For that, you need the element of surprise. Here listed is a picture of the most vulnerable areas of armor. You’d think that the front of the tank is your most protected part, and then you’d be wrong. While the back side may offer more damage opportunities, the front can be just as dangerous. You should only go for the tread if you are sure you can hit them, otherwise if you waste a chance to get a shot in it could be the difference between defeat and victory. At long range you should only be concerned with moving and getting a shot in on the enemy armor piece. Don’t try to get a 10 shot at long ranges, it will kill you. There are 20 bars on an enemy armor unit. If you know the 10 shots well, you will only need two shots to kill an adversary. Knowing this is a huge advantage. KP has made up a chart on the damage areas on a tank with one shot on various positions on the tank.

 

Tanks

Jeeps / APCs

Helicopters

Damage Model for Tanks

Area

turret

body

tread

Front

5.25

7

10

Side

7

7

7- 9

Rear

7

8 - 9

10