Dragon Valley

Daqing

Oilfields

Dragon Valley

There Be Dragons Here, Trespassers will be eaten

 

Great map, love this map, killer map.  Both sides have attack and transport helicopters and no fixed wing aircraft to annoy you with constant lock-ons.  The big problem for the choppers in this level are the TONS of AA emplacements all over the map.  EVERY Base on this map has an AA emplacement.  Every single one.  This creates a huge problem for aircraft due to the fact that lock-ons occur from anywhere, and you can never target where until a shot is fired.  It’s best to fly to the left or right on the main map till you acquire a target, only then swoop in and hit it, then head back to the outskirts of the map to stay away from the enemy AA.

 

From China’s start, you have all the capture bases on the map at the onset.  Base 2 is most likely going to be the first target of US ground units, it is important to create a trap for them at this base.  Two engineers, or even just one, mining the crest of the hill can stop enemy ground units from entering the base.  Much like the factory on Dalin Plant.  They can’t enter, lest they destroy their units, but likewise they cannot get out of them or we’ll sneak round and take them.  So they’ll sit and bombard the base from their positions unable to take the base.  You can hold up the US forces here for a long time as they are right at the doorstep, but unable to get in.

 

Many people overlook the northern pass (and it’s not labeled as a road on the street map) to get to the US enemy base, and likewise from US south.  It’s important from US’s point of view to use this northern pass to circumnavigate the traps that the Chinese team will set up at base 2 and attack them from their left side.  They might have mines set up on the western bridge at 2, but most likely they’ve used the majority of their mines shoring up their east side.  All US southwest attacks should use the northern river passage.

 

Only two tanks on this map, so protect them if possible.  Use the river as a natural barrier.  And watch out for AA.

Kp  7/05

 

 

 

2

Appendix B:

Game Maps