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Appendix C: Spawn Maps |


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Karkand & Sharqui Spawns
Here are two city maps. The first has a non capturable US base in the south (three spawn points in fact) so mapping them out makes no sense as the enemy can never be backed up to a single spawn. So instead we focus on ALL the MEC spawns for the 16 player maps.
Also here is the Sharqui Peninsula map where the opposite is true. It’s the MEC this time who have an uncapturable (captruable btw is not a word but I hereby proclaim it to be one henceforth dammit) base and the US own three that can be taken. Using the 6th man in these situations is very different for these two maps as you will see in the descriptions. But both offer super opportunities for the 6th man to come into play and get plenty of kills.
I will take a second here (cos I got space ya see) to tell ya how much time it took to make these spawn maps. Each spot was tested over 50 times to be sure we got all the spawns for that particular flag. Then the flag zone was measured against the spawn places and marked out by screenshot. Then it was brought into photoshop and measured against the maps that were taken overhead by command mode. The way these spawns are facing, IS the way you face when you spawn there, and it’s ALWAYS the way you face when you spawn there.
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Karkand Spawns
No fear in destroying your own by claymore here. All the spawn zones for the bases are far away from the flag cap zone where you might booby-trap. The patio at the Hotel is a great 5 claymore trap where, once done, you can just jump over the side and leave it there to kill anything that climbs up there. You can ONLY get there by climbing the ladders at either side, or the stairs, and the north stairs/ladder open to the same space so that’s just 2 entrances, and 5 clays to cover it. BOOM X 5
The other spawns are more useful to know where the enemy is, especially the square. Knowing to look at the triangle for new spawns could save you
The market has two easy to spot spawns, but the third (north) is sneaky and could give you a problem in the middle of a cap |


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Sharqui Spawns
Since the MEC base is non capturable the other 3 bases are all mapped out here. The main US base (TV station) is primed and ready for a 5 claymore bombfest with its great choke points from the ladder and the stairway. Considering the fact that in a 5v5 the only way they can get to the flag is on FOOT, you don’t have to worry at all about the upper staircase. So you can really go to town on the inside until it’s booby-trapped to get out, then just climb the stairs and hop out, or better yet, go up there and snipe.
The offices flag is far from spawns, so ok if you prefer, but the TV is really golden for the job.
Construction is a nightmare, leave it alone |
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Appendix C: 5 v 5 |