T      Tactical (orders and Statements)

 

 

V T B   Base Perimeter is Secure!

V T E   Enemy has Breached Perimeter!

 

V T F   Follow Me!

V T G   Form Up (Gather)

V T S   Spread Out!

 

      

 

 

 

All outfits in Planetside should use SOME version of a voice program.  Most use the two most popular, Ventrillo or Teamspeak.  Ventrillo has lots of options that allow text to speech macros which travel faster than voice to wave, then back to voice.  But at WNx we use Teamspeak because of the hot keys that allow you to switch  between servers, channels, whisper to other squadmates, make channel commanders etc.

 

Whatever you use, there needs to be RULES when people are speaking.  It can quickly become an out of control environment where idle chat overcomes an organized squad and people move off to other channels to avoid the noise.

 

There is a line between fun and too chatty, not everyone knows this line.  The important thing is to ask yourself before you state something “Is this something I could type in squad or outfit chat??” and more than likely it is.

 

Hopefully you can increase your typing skills while playing Planetside to the point where TS is only the most vital things going across it.  If not, if you are a chatty sort then it is recommended that you move to a loose chat channel where the topics can range without fear of being moderated or banned.

 

But on the main PS channel, try to keep your comments quick and to the point.  When there is free time (waiting for a hack) its fun to joke around on TS and it’s okay too, just make sure you can put that away when the hack is done and it’s time to start moving towards the next goal.

There will be two modes of teamspeak:

 

Normal (otherwise known as idle chat) when this is in effect (as it normally is 70% of the time) anyone is free to speak about Planetside material that is vital to the game.  No one person may talk twice in a row unless it is an emergency issue.  Emergencies include anything involving a contact (see below) or if the SL wants more information about something.  The exception to this is the Squad Leader who can spam chat all the vital information he needs to.  If the chat is starting to get out of hand the squad leader may call tighten up, or quiet down as a warning to keep coms clear of chatter and still maintain idle chat.

 

Battle chat (otherwise known as contact only chat) When the SL calls for this, TS should go totally silent except for the SL and emergency broadcasts from the team.  Battle chat can be called for at any time, but usually when under heavy enemy fire or organizing the squad for a mission is when the SL will call it.  When called, the team will use VOICE macros and text as much as possible to get any information across.  A squad leader is not expected to say battle chat twice ever and people ignoring this order will be moved to another channel where they can talk all they want, albeit to no one.

 

At times the squadleaders icon on Teamspeak will be red.  This designates him as a channel commander and a subsequent hotkey can be made inside teamspeak to chat directly to him.  This is how you should get most of your ideas across to the commander when possible.  You can make hotkeys to an insane amount of different players / channels and even switch channels or whole servers without leaving the game.  Below is an example of the hotkey layout of the original VAM (Vanu Alliance of Markov) members back when it formed in early July 2003.

 

 

W          Warnings

 

V W A   Incoming Aircraft

V W C   Cloaked Enemy Detected

V W M   Incoming Max Units

V W T   Incoming troops

V W X   All Clear

 

V      Very quick phrases

 

V V C   Cease fire!

V V D   i Don't know

V V N   No

V V V   Help!   

V V X   Stop!

V V Y   Yes

For obvious mission critical reasons, Contact Reports are classified as Priority radio transmissions. In other words, when you hear the operative word Contact over TeamSpeak, the entire radio net should go quiet and listen for the reporting call sign to send his information. Often in real life Contact Reports, one hears the phrase “Leader, this is Badger, CONTACT... Wait ... Out”. It usually causes the radio net to go silent waiting for the sending call sign to come back on the air and send the full report. It’s a good way of getting the net cleared while the sender examines his maps (checking Grid References) and prepares to send full report.

 

A squad leader may require a report from one of the soldiers about his position.  To do this the SL will use the players name and ask ‘report’.  To answer a report, you only need offer up the following information:  your location, and the enemy activity in your nearby area.  Example:  ‘soldier 4’ (actual name unless the squad knows the voices very well)  CY north (assuming the squad is all in the same base, the base name is not needed) clear.  If a pilot is used for Recon at a different location from the rest of the squad he will use the location in his report  Example:  ‘pilot 3, Azeban, South East, very hot.  Anything else that is truly VITAL should be added to the report like a contact report.

 

Here is a list of the most used tactical Voice Macros that an organized squad should get used too.

 

 

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Next

Appendix A

Base assault maps

Appendix B

Gen assault maps

 

Appendix C

Tower assault maps

 

Appendix D

Backdoor Maps

 

Appendix E

Base Names Origins

 

Appendix F

Military Quotes

 

Appendix G

Web Links

 

Appendix H

Fiction

 

Appendix I

WNx Information

 

Appendix J

Credits

 

Introduction

Communication

S O P

Movement

Requirements

Communication

Teamspeak

Waypoints / Maps

Teamspeak

ShadowS

Even with whisper keys there still needs to be a code of conduct when speaking on teamspeak.  Here is a very brief list of the proper use of voice chat.

 

If you see an enemy it is called a contact.  Contacts can either be Audio or Visual.  Its location (briefly put) as well as its general direction should be added to the contact statement.

 

Example: ‘Contact, Audio, outside North’ if the enemy is outside the tower, there is no need to say ‘outside the tower’ just outside and the general direction

 

Also the type of enemy should be added right after the contact statement if it is known.  Also if it is at your position you should state your squad number in the contact statement.

 

Example:  ‘Contact, Lightning, Visual, Four’  This may one day be cut down to just letters like Contact, V 4, (visual at four’s position)  or Contact cloaker A 7 (for an audio contact at seven’s spot)

 

All contacts are ENEMY, friendly vehicles and soldiers are called friendly

 

The Squad

Multiple Outfits