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Appendix A

Base assault maps

Appendix B

Gen assault maps

 

Appendix C

Tower assault maps

 

Appendix D

Backdoor Maps

 

Appendix E

Base Names Origins

 

Appendix F

Military Quotes

 

Appendix G

Web Links

 

Appendix H

Fiction

 

Appendix I

WNx Information

 

Appendix J

Credits

 

Introduction

Communication

S O P

Movement

Requirements

S O P

ShadowS

The Squad

Positioning

Fire Discipline

Positioning

Your Role

Loadouts

Leadership

Loadout Setups


This page & Movie come courtesy of WNxIwasHungry, new commander of the SentinelS for the New 05 season.

 

The red box contains all required loadout positions and their names. Please name them similarly/exactly, so that if you are asked to get a Tower/Base Defense loadout, you don't get a Target Defense loadout instead. The green box contains all 3 lee-way loadouts, that you can do whatever with.

 

 

 

 

 

 

 

 

 

 

 

 

Assault:  The most basic loadout, this one incorporates flexibility at close-ranges. This is what we will be using probably 50% of the time.


Requirements: (REXO Armor) Medical Applicator, REK, Lasher/Thumper
  If available: Decimator, BANK

 

Driver:  This is what you guys will be wearing while driving Deliverers/Sunderers/Galaxys/Liberators. Unlike conventional loadouts, you will NOT have a Nanite Dispensor (Glue gun) in this loadout. That's what the passengers are for. Glue guns should be in the trunk if worse comes to worse.


Requirements: (Agile Armor) Medical Applicator, REK, Lasher/Thumper
If available: Decimator, BANK

 

 

 

PassengerThese are what some non-gunning personnel in a vehicle should be wearing. When we stop to repair, you will be resposible for either defending against vehicles with a Lancer or to repair the vehicle yourself. If you do not have either Engineer or AV certs, do not create this loadout; leave loadout slot 3 empty.


Requirements: (REXO Armor) Medical Applicator, REK, Lasher/Thumper, Nanite Dispensor (Glue Gun) + BANK AND/OR Lancer (Preferably
all 3).

 

 

 

 

 

Tower/Base Defense:  This is what will be worn in the rare occasion that we go into defense mode, either in a tower or base. Plasma and jammer grenades come in VERY handy for weapon combos and enemy localizer (Is there an enemy hiding behind that pillar?). Jammers are required for their purpose on any vehicles that may be spamming indoors.


Requirements: (REXO Armor) Medical Applicator, REK, Lasher/Thumper, at least 11 EMP grenade.


If available: Decimator, BANK

 

 EMP grenade.
If available: Decimator, BANK

 

 

 

 

 

 

 

Target Defense: For a possibly elongated attack->defense on a Generator or CC, you need as much ammo as possible. If you have AV, try to limit your Decimator lot to 1, because you'll need a lot of Lasher/Thumper ammo. Running out of ammo in a highly populated area, where backpacks deconstruct in 2 seconds, will turn you into a burden.


Requirements: (REXO Armor) Medical Applicator with at least 1 extra box of med juice, REK, Lasher/Thumper
If available: A single Decimator, Bank with at least 1 extra box of engy juice.

 


If available: Decimator, BANK

 

 EMP grenade.
If available: Decimator, BANK

 

 

 

 

 

 

 

Transition: The loadout for battles occurring outdoors, this loadout exemplifies "transitioning from spawn point (tower/AMS) to base". Accurate long range weapons are the name of the game.


Require
ments: (REXO Armor) Medical Applicator, REK, Pulsar / Thumper.  If available: Lancer with an extra box of ammo, BANK

 

 

 


If available: Decimator, BANK

 

 EMP grenade.
If available: Decimator, BANK

 

 

 

 

 

 

 

Repairman: Typically what you would equip after a base is won, to repair the Spawn Tubes and/or Generator. If you don't have Engineering cert, leave this loadout blank.


Required: (REXO Armor) Medical Applicator, REK,
Lasher / Thumper, Nanite Dispensor (Glue gun), BANK, at least 1 extra box of engy juiceIf available: Decimator

 

 

 

 

 

 


If available: Decimator, BANK

 

 EMP grenade.
If available: Decimator, BANK