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Appendix A Base assault maps |
Appendix B Gen assault maps
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Appendix C Tower assault maps
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Appendix D Backdoor Maps
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Appendix E Base Names Origins
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Appendix F Military Quotes
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Appendix G Web Links
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Appendix H Fiction
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Appendix I WNx Information
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Appendix J Credits
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Introduction |
Communication |
S O P |
Movement |
Requirements |
S O P |
Positioning |
Fire Discipline |
Positioning |
ShadowS |
Advanced Platoon & Squad Administration
Here is the advanced methods of squad and platoon management that WNx will use in the field, Lets start with the basic lingo of the Platoon.
The way the battles will be laid out will be as follows.
The Campaign: The campaign is the Continent that the fight is occurring on
The Operation: The operation is the main BASE where the fight is heading towards or attacking, defending. Examples include Heyoka, or Cetan, and you can add Tower or air tower to the operation tag, however it is not necessary.
The Mission: The actual mission where the team is attacking, examples include back door attacks, gen blowing, tower takedowns, and the like.
So to recap, if the Campaign is Amerish, the Operation is Heyoka, and the mission is gen takedown then there is no doubt in anyone's mind what the master plan is and how it’s going to happen. It’s important to use the proper terminology in order to minimize the amount of idle chatter that occurs on teamspeak. To this end, it is important that the platoon and squad leaders keep their comments short and to the point. They must LEAD BY EXAMPLE. If they want the team to keep their chat to a minimum, they themselves must do the same and be very succinct.
The new way that Warrior Nation will operate in the field will require that the Platoon Leader position will be handed over to the most senior officer in the field. When an officer logs on to the game, the person leading the platoon will, in a personal tell, offer the platoon to the Officer where he will accept or decline it. Even if he declines it, he is Still in charge of the platoon even though not in the #1 position and it is expected that the Platoon leader at that point will, along with everything else, do everything the Officer asks of them. Situations like this mean that the platoon leader is being groomed for future command responsibilities and its essential that they learn the chain of command.
It is vitally important that the platoon leader lay out the mission statement on the map for the squad to see. And it is Likewise as important for the squad to actually LOOK at the map and know what needs to be done. Because of the age of the game, and the expected intelligence of the players, the locations of the CC and the Gens will NO longer be listed on the map. However, the primary target MUST be listed so the team knows where to go. This, along with waypoints and battle plans MUST be maintained by the platoon leader. It is his #1 job to use the MAP as his PRIMARY means of communication whenever possible to minimize idle chatter.
A word about Waypoint 3. Waypoint 3 is described as a wildcard, used for anything that isn't 1,2 or 4. However there is a new use for waypoint 3, it is the rally point, or otherwise end mission location for the secondary squad moving along with the sentinels. Example: If there is a backdoor attack from the tower, and the SL/PL wants the ShadowS team to take their maxes/cloakers to a different location (think Bio lab attack, ShadowS go up, Sents hit back door) then the SL/PL will put a waypoint 2 on the back door for the main team, and a waypoint 3 on the gen room for the secondary squad. If there is no waypoint 3 then consider the current waypoint the primary go point for the entire platoon.
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Your Role |
Why we Flank…
Napoleon did it at Austerlitz, that’s why we flank. Sherman did it, Patton did it, Rommel did it. There are a TON of other instances of flanking maneuvers in history. Macarthur in Korea being one of the most nasty. My old man was there, landed in Pusan in 1950 and walked the whole damn country to the Yalu river only to be turned back by the Chineese and walk the whole damn country back again and get stuck. Macarthur engineered a spectacular flanking maneuver and landed troops at Inchon and cut off the Southern North Korean troops and their supplies and helped lock up what is now South Korea.
Hell the ZULU learned to flank with the horns of the bull in Islamabad. Flanking is the best way to attack a superior or equal to force. If you are lucky enough to have the enemy outnumbered, a frontal assault is not a terrible idea, however anything less than a 3 to 1 ratio is not recommended. And even WITH that number advantage, a dug in enemy is a pain in the ass to get out.
The shortest distance between any two points is a straight line. The shortest distance to death is a straight line between you and the enemy. The most often mined space is the one directly between you and the enemy. The most often bombed area is the one between you and the enemy.
The enemy look at your position and can easly calculate your attack pattern. You leave your tower, or base, or AMS, and take what seems to be the shortest, most direct route to the enemy. The enemy can see this without aid of spy or even a reveal enemies. Simple logic tells them where the enemy will be and they will move to intercept and disrupt the assault. By taking a small diversionary path between you and the target, you stand to better surprise them where they are not ready for you. The enemy are DAMN SURE ready to fend off an attack on the spot where their front faces yours. However, the far side of their forces are NEVER as well defended.
Flanking takes time, precious time that seems wasted by making a large loop around a battle. The road less traveled MUST be sought out in order to not end up in the meat grinder. In order to flank you will need several waypoints along a mapped out mission statement for the purpose for rallying and repair. Repairing should be done by the new HEART of the team 4-7 while the rest of the team holds for cover. The team has to stick together and use a YELLOW mission statement so as not to attract the enemy to your master plan.
Always flank if you can, even if its just pulling off the straight line by a few meters, it will help the team survive in the long run.
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The Squad |
Loadouts |
Leadership |