Back

Next

Appendix A

Base assault maps

Appendix B

Gen assault maps

 

Appendix C

Tower assault maps

 

Appendix D

Backdoor Maps

 

Appendix E

Base Names Origins

 

Appendix F

Military Quotes

 

Appendix G

Web Links

 

Appendix H

Fiction

 

Appendix I

WNx Information

 

Appendix J

Credits

 

Introduction

Communication

S O P

Movement

Requirements

WNx Soldier

Requirements

WNx Sentinel

Requirements

WNx Sentinel

Requirements

Requirements

Required Certifications

 

Besides the above list, there are a certain amount of required certifications that are needed to be part of the Sentinels.  When the Sentinels were first thought up back during the middle of the summer of 03, the idea of a team of all advanced medics was not only unheard of, it was thought altogether impossible.  Well time has proven that theory wrong, and the Sentinels are the premiere Para rescue unit in planetside.  Every member of the Sentinels has advanced medic except for 2 members that posess advanced hack in its place.  This is the single most important feature of the Warrior Nation Sentinel Unit for the simple reason advanced medics keep squads together better than anything else. 

 

 

Advanced Medics Keep Squads Together

 

Pretty simple huh?  With our advanced medics on call, even if over 60% of our squad is wiped out in a skirmish, the remaining 1 or 2 medics left can bring the entire squad back to action ready for the next target.  When DEEP inside an enemy base, it’s the medics that keep the momentum of the assault on.  As opposed to losing a man on the way to the door, another entering, and finally getting to the CC with half a squad.  The squad with advanced meds has a full team ready to hit the CC and the more people, the better your chances of success.  The squad with advanced meds are like roaches that each and every one has to be hunted out and exterminated, else they just come back over and over again.

 

The Secondary cert for more than half the team is engineer.  This helps the team fix anything that needs it in the course of fighting.  At least six of the team will have engineer certification.

 

 

Surge has always been the elite teams #1 implant of choice.  And the ONLY required one.  Each soldier is free to obtain any other implant he deems as necessary.  However Audio Implant is HIGHLY recommended for the early detection of the enemy.  The recent enhancement of Personal Shield, as well as the new silent run about to be introduced make both very attractive to a special ops unit like this one.  Once again however, the only REQUIRED certification is surge.

 

 

The last feature of a Sentinel is how he gets around.  This was changed in the previous version of the primer due to the balance issues of Rexo armor (the staple of a grunt squad) and the ease the enemy could take it down didn’t make the 3 points worth it.  The sections on Air formations, and air SOP are still included because of the time spent to make them work.  They still are very useful for getting to a location quickly and efficiently as a team, from the air.  Mosquito, however, is no longer the main required certification, in fact it’s no longer on the list at all.  The Sentinels are a Grunt squad, staying close together on the ground, and often under it.

 

 

To this end, the return of the deliverer / sunderer cert has come full circle.  With the point boost so now both can be obtained for a mere 2 points, it’s VERY worth it to have for most of the members.  The Galaxy is an excellent way to ferry mass amounts of troops from place to place.  It does separate the pilot from the rest of the team which is not acceptable in most situations.  Anyone who does not have the del/sun certs  is expected to pick up a special weapon (lancer/special) but not sniper.  Snipers go against what the sentinels are trying to accomplish.  They can be effective in their own right, just not here.  Likewise cloakers will never be in the sentinels, and seldom combat engineers, however CE’s are more welcomed than the previous two.  Cloakers and Snipers are Lone wolf operators and an organized squad has no need for them within their ranks, better to let them do their hunting without restrictions.

Rules & Regulations to become a

Warrior Nation Sentinel

 

This is the Elite 10 man Sentinel Unit with 3 alternates.  The ones that the primer was originally made for during the summer.  This is the team that, among other things, practices upwards of 2-3 times a week in non combat situations to figure out the best ways to attack any situation.  The core of the Sentinels is dedication to the team over the individual in every way.  The penultimate team player, his load out is always squad based for maximum effectiveness for himself and the soldiers around him.

 

 

 

In order to be eligible for the Sentinels, the following must occur.

 

1.        You must be a steady member of the Planetside Section in Warrior Nation for at least one full month before you can be considered for the elite Sentinel Squad.  Exceptions can be made, however it is extremely rare.  The word steady in the above sentince means showing up several times a week and being active on teamspeak and the forums.

 

2.        As a soldier previous to your applying to the Sentinels, you must show that you have read and understand this primer and try to put into use most of the items in it whenever possible, as a squad leader, or soldier.

 

3.   Three Officers in the Outfit must agree that you merit the ability to become a Sentinel.  Considering that at any given time there are only a maximum of 8 Officers, this is a big thing.

 

Likewise, to STAY in the elite squad one must show up on a continuous basis to the practice nights and when unable to, to post that he will not be there.  Real life takes precedence over virtual and no one will be rebuked for spending time with their kids instead of on line buddies.  However, if you find yourself consistently missing practice, you may need to step down and let someone with more time take the position.  The squad must be full whenever possible.

ShadowS

The Squad

Application

Certification Requirements for an Elite Team

(as per WNx Policy, updated 2004)

 

Solder

Required

 Certification

Secondary

 Certification

Recommended

 Certification

Required

Implant

Recommended

 Implant

1

Adv Medical

troop transport

special

Surge

Audio / shield

2

Adv Medical

troop transport

special

Surge

Audio / shield

3

Adv Medical

troop transport

special

Surge

Audio / shield

4

Adv Medical

troop transport

special

Surge

Audio / shield

5

Adv Medical

engineer

special

Surge

Audio / shield

6

Adv Medical

engineer

AV

Surge

Audio / shield

7

Adv Medical

engineer

AV

Surge

Audio / shield

8

Adv Medical

engineer

AV

Surge

Audio / shield

9

Adv Hacking

engineer

AV

Surge

Audio / shield

10

Adv Hacking

engineer

AV

Surge

Audio / shield